It is completely true! Triple A Game companies are unable to effectively gather an accurate consumer consensus. Now what am I referring to? you may wonder. I am referring to games that people like, but do not agree with the series’s future decisions. I will give an example. Fallout 4 Is an excellent game as many can attest.
However, that is by judging the game in an empty vacuum. If you compare Fallout 4 to other games in the series you can see many changes fans disagree with tremendously. For Example, In Fallout 3 The game had a karma system to rate the ethics and morality of the player character. This was removed in Fallout 4 and many can claim that is makes the game a lesser product.
This situation is a one many gamers face with a lot of products they enjoy. They can enjoy a game, but hate its future decisions. They may even wonder how can I communicate this disagreement with the game’s leadership. This is when many decide to boycott the game to send a message. This idea is one that has good intentions, but does not always work as intended.
Say if you decided not to purchase the next Fallout game as an message for the series to return to its core roots. This message may not reach the Leadership. They can only see that Sales Data and interpret it from their perspective. So if fans of Fallout do not buy the next Fallout the company may see this Data and simply assume people do not want another Fallout game.
This creates an nearly unwinnable scenario for gamers for many situations they cannot boycott the game or the creators will assume it is not wanted anymore. But what about simply buying it you may wonder. This situation is to a bad decision. Because the game company’s perception will likely be one of complete support. They’re view will likely see all of their choices supported by the fans. This unwinnable scenario is why triple a game companies are terrible at gather gamers consensus.
I would like your thought on this matter. Please leave your thoughts in the comments below.
